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local TDM = Game.Rule TDM.name = "팀데스매치" TDM.desc = "스크립트로 만드는 팀데 모드"
TDM.breakable = true
local MaxKill = Game.SyncValue.Create("MaxKill") MaxKill.value = 30
local Score = {} Score[Game.TEAM.CT] = Game.SyncValue.Create("ScoreCT") Score[Game.TEAM.CT].value = 0 Score[Game.TEAM.TR] = Game.SyncValue.Create("ScoreTR") Score[Game.TEAM.TR].value = 0
function TDM:OnPlayerSpawn(player) player:ShowBuymenu() end
function TDM:OnPlayerKilled(victim, killer) if killer == nil then return end
local killer_team = killer.team local point = Score[killer_team] point.value = point.value + 1
if (point.value >= MaxKill.value) then self:Win(killer_team) end end
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